Products

2D Vehicle physics/mechanics 1.0

This asset allows you to cut time developing any game that has cars in it. It is easy to use, no programming experience required. The asset was created using real life vehicle physics to make it as realistic as possible. You can use it from really simple 2D hill climber to advanced drag racing type of game.

3

Features:

  1. Adjustable center of mass.
  2. Adjustable position of fuel tank.
  3. Different, Adjustable fuel consumption while idling and driving.
  4. Fuel tank changes mass while consuming fuel.
  5. Variable number of wheels.
  6. Variable power distribution on each wheel.
  7. Variable number of gears.
  8. Adjustable gear ratios (torque and max. speed).
  9. Adjustable anti-lock braking system (ABS).
  10. Adjustable launch control system (LCS).
  11. Manual and Automatic transmission.
  12. Adjustable nitrous oxide system (NOS).
  13. Programmable commands (mostly for NPC’s).
  14. Basic stats (speed, wheel speed, current gear and engine status) displayed.
  15. Adjustable engine pitch (idle pitch, max. pitch, rev up speed, rev down speed).
  16. Keyboard and Touch controls.
  17. Basic, adjustable spoiler aerodynamics.
  18. Implemented Exhaust effect.
  19. Adjustable grip for each wheel.
  20. Adjustable suspension.

Additional features:

  1. Demo scene.
  2. Example vehicle.
  3. Camera script (for following the Player and easy driving at high speeds).
  4. Mobile friendly.

You can find all the basic information here: 2D Vehicle Documentation

You can buy the product here: https://www.assetstore.unity3d.com